Member since May '20

Working languages:
English to Portuguese
Spanish to Portuguese
Portuguese (monolingual)

Availability today:
Available

May 2024
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Mariana Pereira
Medical & Gaming Expert

Aveiro, Aveiro, Portugal
Local time: 15:01 WEST (GMT+1)

Native in: Portuguese (Variant: European/Portugal) Native in Portuguese
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18 positive reviews
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2 ratings (5.00 avg. rating)

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What Mariana Pereira is working on
info
Apr 17, 2023 (posted via ProZ.com):  Just finished delivering a medical project with 9k words about thoracic grafts! ...more, + 13 other entries »
Total word count: 218021

User message
Click on "Project History" to find some of my recent projects (subject area, number of words and CAT Tool used)
Account type Freelance translator and/or interpreter, Identity Verified Verified member
Data security Created by Evelio Clavel-Rosales This person has a SecurePRO™ card. View now.
Affiliations This person is not affiliated with any business or Blue Board record at ProZ.com.
Services Translation, Transcreation, Editing/proofreading, MT post-editing, Software localization, Website localization
Expertise
Specializes in:
Games / Video Games / Gaming / CasinoMedical (general)
Medical: InstrumentsMedical: Pharmaceuticals
Medical: Health CareMedical: Cardiology
Marketing / Market ResearchHuman Resources
Tourism & TravelSports / Fitness / Recreation

Volunteer / Pro-bono work Open to considering volunteer work for registered non-profit organizations
Rates

All accepted currencies Euro (eur)
KudoZ activity (PRO) PRO-level points: 31, Questions answered: 32, Questions asked: 32
Project History 22 projects entered    1 positive feedback from outsourcers

Payment methods accepted PayPal, Wire transfer
Portfolio Sample translations submitted: 3
English to Portuguese: Wikipedia article about video games
General field: Other
Detailed field: Games / Video Games / Gaming / Casino
Source text - English
"A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.

The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.

Since the 2010s, the commercial importance of the video game industry has been increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2018, video games generated sales of US$134.9 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV."
Translation - Portuguese
«Um videojogo é um jogo eletrónico que implica a interação com uma interface do utilizador para gerar uma resposta visual num dispositivo de visualização de vídeo a duas ou três dimensões, tal como um ecrã tátil, óculos de realidade virtual ou um monitor/televisão. Desde a década de 80 que os videojogos se tornaram uma parte cada vez mais importante da indústria do entretenimento, sendo uma questão controversa se são ou não considerados uma forma de arte.

Os sistemas eletrónicos utilizados para jogar videojogos chamam-se plataformas. Os videojogos são desenvolvidos e lançados em uma ou várias plataformas e podem não estar disponíveis noutras. Plataformas especializadas, tais como os jogos arcade, que apresentam o jogo numa máquina de grande dimensão onde é normalmente necessário inserir uma moeda, eram comuns nos salões de jogos da década de 80, mas a sua popularidade diminuiu à medida que outras plataformas mais acessíveis ficaram disponíveis. Estas incluem dispositivos dedicados, tais como consolas de videojogos, bem como computadores de uso geral, como portáteis, desktops ou dispositivos informáticos portáteis.

O dispositivo de entrada utilizado para os jogos – o controlador de jogo – varia de acordo com a plataforma. Os controladores comuns incluem comandos (gamepads), manípulos eletrónicos (joysticks), os ecrãs táteis de dispositivos móveis ou até mesmo o corpo da pessoa, através da utilização de um sensor Kinect. Os jogadores veem o jogo num dispositivo de visualização, tal como uma televisão, um monitor de computador ou, por vezes, em óculos de realidade virtual. É frequente escutar efeitos sonoros, música ou falas de dobradores através de altifalantes ou auscultadores. Alguns jogos da década de 2000 incluem efeitos hápticos de vibração, periféricos de reorientação de força e acessórios de realidade virtual.

Desde 2010 que a importância comercial da indústria dos videojogos tem vindo a aumentar. Os emergentes mercados asiáticos e, em particular, os jogos de telemóvel para smartphones estão a impulsionar o crescimento da indústria. Em 2018, os videojogos geraram vendas de 134,9 mil milhões de dólares em todo o mundo e representaram o terceiro maior segmento no mercado do entretenimento norte-americano, a seguir à televisão de sinal aberto e por cabo.»
English to Portuguese: Wikipedia article about driftwood
General field: Other
Detailed field: History
Source text - English
"According to Norse mythology, the first humans, Ask and Embla, were formed out of two pieces of driftwood, an ash and an elm, by the god Odin and his brothers, Vili and Vé.

The Vikings would cast wood into the sea before making landfall.

The location of the wood would be an indication as to where they should build their mead halls.

The wood used for this ritual would found the high-seat pillars of the new hall.

Driftwood carried by Arctic rivers was the main, or sometimes only, source of wood for some Inuit and other Arctic populations living north of the tree line until they came into regular contact with European traders.

Traditional Inuit boats such as the kayak were fashioned from driftwood frames covered in skins.


Wood that is burned today in these regions mainly consists of the remains of condemned wooded structures.


Driftwood is still used as kindling by some.


The "Old Man of the Lake" in Crater Lake, Oregon is a full-size tree that has been bobbing vertically in the lake for more than a century.

Due to the cold water of the lake, the tree has been well preserved.

Alice Gray, the legendary "Diana of the Dunes", who fought to preserve the Indiana Dunes which contain quantities of driftwood named her college "Driftwood", and made all her furniture from driftwood."
Translation - Portuguese
«De acordo com a mitologia nórdica, os primeiros humanos, Ask e Embla, foram criados a partir de dois pedaços de madeira flutuante, um de freixo e outro de ulmeiro, pelo deus Odin e os seus irmãos, Vili e Vé.

Antes do desembarque, os Vikings lançavam madeira ao mar.

A localização da madeira seria um indicador do local onde deveriam construir os seus salões de hidromel.

A madeira utilizada neste ritual fundaria os pilares do trono do novo salão.

A madeira flutuante trazida pelas águas do Ártico era a principal, ou por vezes a única, fonte de madeira para alguns inuítes e outros povos do Ártico que viviam a norte do limite florestal, até estabelecerem contacto regular com comerciantes europeus.

Os barcos inuítes tradicionais como o caiaque eram feitos com troncos de madeira flutuante revestidos com peles.

A lenha que é hoje queimada nestas regiões deriva principalmente dos restos de estruturas de madeira antigas.

A madeira flutuante é ainda hoje utilizada por alguns como graveto.

O "Old Man of the Lake" (Velho do Lago) no Lago Crater, em Oregon, é uma árvore de grande porte que flutua verticalmente no lago há mais de um século.

Devido à água fria do lago, a árvore mantém-se bem preservada.

Alice Gray, a lendária "Diana das Dunas", que lutou para preservar as Dunas de Indiana, as quais contêm uma grande quantidade de madeira flutuante, deu o nome de "Driftwood" (Madeira flutuante em inglês) à sua cabana, tendo também construído toda a sua mobília em madeira flutuante.»
Spanish to Portuguese: Nota de ingreso de un paciente
General field: Medical
Detailed field: Medical (general)
Source text - Spanish
NOTA DE INGRESO
Se trata de paciente masculino de 40 años de edad, con antecedentes mórbidos negados, quien se encontraba en buen estado de salud hasta hace aproximadamente 12 horas cuando luego de la ingesta de mariscos inicia cuadro clínico caracterizado por nauseas que precedían al vomito en número de 8 ocasiones, en abundante cantidad al inicio de contenido alimentario, luego bilioso, dolor abdominal difuso, tipo cólico acompañándose de evacuaciones diarreicas en 12 ocasiones, astenia, mareos sin pérdida de la postura ni del conocimiento, exacerbándose cuadro en las últimas horas con fiebre y parestesias generalizada, razones por las cuales acude a
nuestro centro de salud donde previa evaluación se decide su ingreso.
Paciente en regular estado general, consciente, hemodinámicamente inestable dado por taquicardia e hipotensión, moderadamente deshidratado, con marcada palidez de piel y mucosas, febril con los siguientes signos vitales:

TA: 90/60 mmHg FC: 118 LPM FR: 24 RPM Temp: 39 oC SpO2: 93%

Cardiovascular: Pulso venoso con patrón de seno x dominante; ápex cardiaco palpable en quinto espacio intercostal y línea medio clavicular izquierda; ruidos cardiacos rítmicos y regulares, R1 y R2 aumentado en tono e intensidad.

Pulmonar: Tórax hipoexpandible, simétrico; vibraciones vocales conservadas; resonante a la percusión; ruidos respiratorios disminuidos, sibilantes dispersos.

Genitourinario: Genitales externos de aspecto y configuración adecuada; puntos ureterales superiores y medios no dolorosos, puño percusión lumbar negativa.

Extremidades: Simétricas, eutróficas, móviles, sin edema; llenado capilar distal menor a 3 segundos.
Translation - Portuguese
NOTA DE ADMISSÃO
Trata-se de um paciente do sexo masculino com 40 anos e sem antecedentes mórbidos, que se encontrava em bom estado de saúde até cerca de 12 horas atrás, quando, após a ingestão de marisco, deu início a um quadro clínico caracterizado por náuseas que precederam o vómito em 8 ocasiões, no início com uma grande quantidade de conteúdo alimentar, de seguida bilioso, com dor abdominal difusa e cólicas acompanhadas de diarreia em 12 ocasiões, astenia e tonturas sem perda da postura nem do conhecimento, tendo o quadro clínico piorado nas últimas horas, com febre e parestesias generalizadas, razões pelas quais se dirigiu ao nosso centro de saúde onde, após prévia avaliação, foi decidida a sua admissão.
Paciente com um estado geral regular, consciente, hemodinamicamente instável devido a taquicardia e hipotensão, moderadamente desidratado, com pele acentuadamente pálida e mucosas, febril e com os seguintes sinais vitais:

TA: 90/60 mmHg FC: 118 LPM FR: 24 RPM Temp: 39 oC SpO2: 93%

Cardiovascular: pulso venoso com padrão sinusal x dominante; ápice cardíaco palpável no quinto espaço intercostal e linha médio-clavicular esquerda; sons cardíacos rítmicos e regulares, aumento do tom e da intensidade de R1 e R2.

Pulmonar: tórax hipoexpansível, simétrico; vibrações vocais preservadas; ressonante à percussão; ruídos respiratórios diminuídos, sibilos dispersos.

Geniturinário: genitais externos com aparência e morfologia adequadas; pontos ureterais superiores e médios indolores, punho-percussão renal negativa.

Extremidades: simétricas, eutróficas, móveis, sem edema; enchimento capilar distal inferior a 3 segundos.

Glossaries EN>PT-PT Gaming Glossary
Translation education Bachelor's degree - Faculty of Arts and Humanities of the University of Porto
Experience Years of experience: 8. Registered at ProZ.com: Feb 2019. Became a member: May 2020.
ProZ.com Certified PRO certificate(s)
Credentials English to Portuguese (Faculdade de Letras da Universidade do Porto, verified)
Spanish to Portuguese (Faculdade de Letras da Universidade do Porto, verified)
Portuguese (Faculdade de Letras da Universidade do Porto, verified)
Memberships APTRAD
Software Across, Adobe Acrobat, Crowdin, DejaVu, memoQ, MemSource Cloud, Microsoft Excel, Microsoft Office Pro, Microsoft Word, xBench, Passolo, Powerpoint, SDLX, Smartcat, Smartling, Trados Studio, Transifex, Translation Workspace, Wordbee, XTM
CV/Resume CV available upon request
Events and training
Professional practices Mariana Pereira endorses ProZ.com's Professional Guidelines.
Professional objectives
  • Meet new translation company clients
  • Learn more about additional services I can provide my clients
  • Improve my productivity
  • Get help on technical issues / improve my technical skills
  • Help or teach others with what I have learned over the years
  • Meet new end/direct clients
  • Network with other language professionals
  • Get help with terminology and resources
  • Learn more about translation / improve my skills
  • Learn more about the business side of freelancing
  • Stay up to date on what is happening in the language industry
Bio

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My name is Mariana and I am a native European Portuguese translator with 9 years of experience (6 of them in-house). I specialize in Gaming localization, having worked on several indie, mid-tier and AAA titles for console, PC and mobile. The content translated includes marketing campaigns, UI strings, dialogues, scripts and much more.

I am an avid gamer and my favorite genres are RPGs and MMOs. My favorite games/franchises include Final Fantasy, The Witcher, Dragon Age, Pokémon, The Legend of Heroes, Octopath Traveler, Black Desert, and many others.

My experience as an in-house translator and reviewer has provided me with an extensive knowledge on several CAT and QA tools, such as Trados Studio, MemoQ, Memsource and xBench. I am also very familiar with the QA/QC procedures carried out by most agencies, which allows me to provide high-quality translations, while reducing the amount of follow-up steps necessary before the final delivery.

Please do not hesitate to contact me in case you have any questions. I will provide my CV upon request.

SPECIALIZATIONS

🎮 Gaming and esports
🎲 Gambling and iGaming
🩺 Healthcare/Life Sciences/Medicine/Pharmaceutics

OTHER AREAS OF WORK

💄 Beauty and Cosmetics
📜 Legal Documents
📣 Marketing
🖥️ IT and Software
🔎 Market Research
⚙️ Technical Manuals
✈️ Tourism and Travel

SERVICES PROVIDED

  • Translation, editing, proofreading, machine translation post-editing, localization, transcreation, adaptation, linguistic quality assurance (LQA)

PROFESSIONAL BACKGROUND

  • 2014–2020: Translator > Senior Translator
  • Company worked for: Kvalitext – Translation Services, Lda.
  • Main responsabilities: As a Senior Translator, I was responsible for translating and reviewing documents from English/Spanish into Portuguese (European and Brazilian), quality assuring projects, proofreading the final files, managing glossaries and translation memories, implementing queries and feedback from the client, evaluating in-house and external translators and supervising/training new employees.

ACADEMIC BACKGROUND

  • 2021–2021: Intensive Summer Course in Translation Technology – University College London (UCL)
  • 2011–2014: Bachelor's Degree in Applied Languages (Translation profile) – Faculdade de Letras da Universidade do Porto

 ADDITIONAL TRAINING

  • 2020: Training "SEO for translation" - APTRAD (10h) 
  • 2020: Course "Introduction to digital games translation" - Escola de Tradutores (3h)
  • 2019: Course "Tools for localization and audiovisual translation" – Traduversia (100h)
  • 2019: Course "Introduction to videogame localization" – Traduversia (100h)

PERSONAL INTERESTS

  • Video games (RPGs and MMOs), Traveling, Fashion, Social Media, Concerts, TV Shows

LANGUAGES

  • Portuguese: Native Speaker
  • English: Fluent
  • Spanish: Fluent

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This user has earned KudoZ points by helping other translators with PRO-level terms. Click point total(s) to see term translations provided.

Total pts earned: 35
PRO-level pts: 31


Top languages (PRO)
English to Portuguese24
Spanish to Portuguese7
Top general fields (PRO)
Other12
Medical8
Marketing4
Tech/Engineering4
Social Sciences3
Top specific fields (PRO)
Other12
Food & Drink4
General / Conversation / Greetings / Letters4
Medical: Health Care4
Engineering: Industrial4
Medical: Pharmaceuticals3

See all points earned >

This user has reported completing projects in the following job categories, language pairs, and fields.

Project History Summary
Total projects22
With client feedback1
Corroborated1
100% positive (1 entry)
positive1
neutral0
negative0

Job type
Translation14
Post-editing5
Software localization2
Editing/proofreading1
Language pairs
English to Portuguese18
Spanish to Portuguese4
1
Specialty fields
Games / Video Games / Gaming / Casino5
Medical (general)5
Medical: Instruments3
Computers: Software2
Marketing / Market Research2
General / Conversation / Greetings / Letters1
Law: Patents, Trademarks, Copyright1
Law: Contract(s)1
Other fields
Psychology1
Automotive / Cars & Trucks1
Furniture / Household Appliances1
Cooking / Culinary1
Construction / Civil Engineering1
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Profile last updated
Dec 4, 2023